Inside the All You Can Win Event in Monopoly Go
Grab 16,130 dice rolls, 636 Peg-E chips, and 9 sticker packs in Monopoly Go’s All You Can Win solo event.
I still get that little jolt of excitement every time Scopely drops a new solo event in Monopoly Go. These limited-time affairs twist the classic board game formula into something fresh, handing us a fixed set of milestones and exclusive prizes that you just can't get by rolling normally. The event I want to geek out about today is the All You Can Win spectacular – a two-day feast that dovetails perfectly with the Peg‑E Prize Drop minigame. I’ve been through this gauntlet enough times to know what works, so let me walk you through the entire reward table, the strategy behind hitting those high-value milestones, and how you can squeeze every last dice roll out of this event.

First off, why should you care? Because All You Can Win is one of those rare events where the numbers make sense. If you push through all 50 milestones, you're looking at a staggering 16,130 dice rolls, 636 Peg‑E chips, and nine sticker packs. That's not pocket change – that's a complete arsenal for dominating the ongoing sticker album, spamming the Peg‑E machine, and essentially keeping your dice multiplier high without ever touching your wallet. On top of that, the event sprinkles in temporary flash perks like High Roller, Cash Boost, Rent Frenzy, and Cash Grab. Those boosts can chain into even bigger gains if you time them with a Lucky Chance or a Wheel Boost.
Let’s break down the milestone architecture. The event is split into 50 tiers, each demanding a specific number of points. You earn points by landing on the corner squares – GO, Free Parking, Jail, and Go to Jail – multiplied by your current dice multiplier. That’s the core loop: pick a multiplier your dice stash can support, roll, and pray the RNG gods drop you on those corners. I’ll share my usual multiplier strategy in a moment, but first, feast your eyes on the complete reward table. I’ve kept the original layout because it’s the quickest way to spot where the big dice injections live.
| Milestone | Points Required | Rewards |
|---|---|---|
| 1 | 25 | Sticker Pack (Green) |
| 2 | 20 | 5 Peg‑E Tokens |
| 3 | 40 | 25 Dice Rolls |
| 4 | 45 | Cash Reward |
| 5 | 150 | 90 Dice Rolls |
| 6 | 40 | 7 Peg‑E Tokens |
| 7 | 50 | Rent Frenzy (15 Minutes) |
| 8 | 55 | Sticker Pack (Green) |
| 9 | 65 | Cash Reward |
| 10 | 375 | 220 Dice Rolls |
| 11 | 60 | 12 Peg‑E Tokens |
| 12 | 75 | Cash Reward |
| 13 | 90 | Sticker Pack (Green) |
| 14 | 80 | 15 Peg‑E Tokens |
| 15 | 100 | Cash Grab (10 Minutes) |
| 16 | 850 | 475 Dice Rolls |
| 17 | 100 | Sticker Pack (Orange) |
| 18 | 110 | 17 Peg‑E Tokens |
| 19 | 120 | 50 Dice Rolls |
| 20 | 115 | 25 Peg‑E Tokens |
| 21 | 1,300 | 700 Dice Rolls |
| 22 | 150 | Sticker Pack (Pink) |
| 23 | 160 | Cash Reward |
| 24 | 175 | 35 Peg‑E Tokens |
| 25 | 200 | Cash Reward |
| 26 | 2,000 | 900 Dice Rolls |
| 27 | 275 | Sticker Pack (Blue) |
| 28 | 300 | High Roller (10 Minutes) |
| 29 | 325 | 50 Peg‑E Tokens |
| 30 | 400 | 100 Dice Rolls |
| 31 | 1,600 | Cash Reward |
| 32 | 450 | 150 Dice Rolls |
| 33 | 500 | 60 Peg‑E Tokens |
| 34 | 650 | Cash Reward |
| 35 | 750 | Cash Boost (5 Minutes) |
| 36 | 4,500 | 1,800 Free Dice Rolls |
| 37 | 800 | 90 Peg‑E Tokens |
| 38 | 900 | Cash Reward |
| 39 | 1,000 | Sticker Pack (Blue) |
| 40 | 1,500 | Cash Reward |
| 41 | 10,000 | 3,500 Dice Rolls |
| 42 | 1,600 | Sticker Pack (Purple) |
| 43 | 1,700 | High Roller (20 Minutes) |
| 44 | 1,800 | 150 Peg‑E Tokens |
| 45 | 7,000 | Cash Reward |
| 46 | 2,000 | 800 Dice Rolls |
| 47 | 3,000 | Sticker Pack (Purple) |
| 48 | 3,500 | 170 Peg‑E Tokens |
| 49 | 4,000 | Cash Reward |
| 50 | 17,500 | 7,500 Dice Rolls |

A quick glance and you’ll notice the points required skyrocket after milestone 30. That’s the classic Monopoly Go pattern: the first half is a gentle climb, the second half demands either a massive dice bank or some seriously lucky corner chains. I usually target at least milestone 36 for that 1,800‑dice injection. After that, every milestone becomes a serious commitment. Milestone 41 asks for 10,000 points, and the final boss sits at a cool 17,500 points. That’s where the High Roller flash event becomes your best friend. When you trigger High Roller – whether from the event itself or from your daily gifts – you can crank your multiplier to x100, x200, or even x500. One landing on GO with a x200 multiplier is worth 200 points, and if you chain a Lucky Chance that sends you to another corner, you can vacuum up thousands of points in a single turn.
Here’s the conversational advice I give everyone in my trading group: always sync this event with the Peg‑E Prize Drop. Scopely intentionally launches All You Can Win alongside a Peg‑E minigame, so every Peg‑E chip you earn here is a freebie towards that minigame’s own reward ladder. The 636 chips you snag from completing all milestones are enough to push you deep into Peg‑E, sometimes even clearing the entire bumper pool. Use the chips when you have a decent multiplier active – ideally during a Sticker Boom or when a missing gold sticker is inside the blue or purple packs. The green and orange packs from earlier milestones can be opened immediately; they’re fodder for the vault, but those pink, blue, and purple packs in the later stages might hold the golden needle you’ve been hunting.
Timing is everything. I generally start with a moderate multiplier – x10 or x20 – to clear the first twenty milestones without bleeding dice. Once the point requirements ramp up, I wait for a High Roller window and then dump my largest multiplier. If the event also overlaps with a Wheel Boost, I’m over the moon, because every hotel I build gives me two spins instead of one, often yielding more dice and cash. The Rent Frenzy and Cash Grab boosts scattered through the table are handy, but I don’t chase them; they’re happy accidents that help rebuild my cash pile for landmark upgrades.
Let’s talk about the elephant in the board room: the sticker packs. All You Can Win delivers two green packs, one orange, one pink, two blue, and two purple packs. For anyone still hunting down rare golds, those purple packs at milestones 42 and 47 are pure gold – literally. I’ve pulled my final missing five‑star gold from one of those during a similar event. The orange and pink packs might seem minor, but they’re excellent for building duplicate stars that you can later trade into the Sticker Boom vault. I always hoard my duplicate stars until a Sticker Boom vault opening, because a 500‑star vault suddenly turns into a 700‑star vault, and those two extra purple packs can complete entire albums.
One last nugget: the cash rewards. You’ll hear some players dismiss them as filler, but I love them for the builder’s bash effect. When you’re on a roll and your board is covered with hotels, the cash rewards let you clear entire boards, triggering the Bank Heist or Shut Down minigames more often. More heists mean more dice, more dice mean more laps around the board, and that’s the virtuous circle that pushes you through the higher milestones without spending real money.
To sum up, All You Can Win isn’t just another filler event – it’s a keystone for anyone trying to build dice reserves, finish the current sticker album, and blast through the Peg‑E machine. Keep an eye on your dice count, play the multipliers smartly around the High Roller windows, and always, always pair this event with the ongoing minigame. If you do, you’ll walk away with enough ammo to dominate the rest of the season. Now go out there and let those corners work their magic! 🚀🎲