Mock Battles: My Secret Weapon in Triangle Strategy

Discover the thrill of mock battles in House Wolffort, where grinding transforms into strategic play and fun tactical challenges await.

When I first stumbled into the smoky tavern of House Wolffort’s encampment, I never imagined Hossabara’s ale-stained counter would become my tactical playground. The mental mock battles – those glorified sparring sessions where Serenoa’s crew beats the stuffing out of imaginary foes – turned out to be my saving grace when the main story missions started throwing level 18 recommended battles at my scrappy level 16 squad.

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The Grind That Doesn’t Feel Like Grinding

Let’s get real – grinding isn’t my jam. But these mock battles? They’re like protein shakes for your party – quick boosts without the chore. Here’s why I became addicted:

  • 🔄 Infinite replays (unlike those one-and-done story battles)

  • ⚡ XP that actually matters (when timed right)

  • 🧰 Weapon materials galore (Lionel’s shop prices are highway robbery)

I still chuckle remembering Anna casually poisoning spectral pikemen while Benedict debates hypothetical war strategies. The cognitive dissonance is chef’s kiss.

Unlocking the Fun

Chapter 3 rolls around and suddenly Hossabara’s pouring more than drinks. Her ‘Basic Training’ mock battle in House Wolffort’s hall became my personal dojo. Pro tip: New battles unlock like clockwork with story progress, but sometimes chapters drop two – like tactical Christmas presents.

When the Arena Bites Back

The Forgotten Arena map taught me humility faster than a slap from Erador’s gauntlet. Those ledge battles? Pure chaos. My strategy evolved through multiple faceplants:

  1. First attempt: ”Spread out!” → Three units knocked into the abyss

  2. Second try: ”Huddle up!” → Fireball fodder

  3. Final solution: Hughette’s Shadowstitching + Roland’s pike = Enemy bowling

Environmental Warfare 101

Who knew smashing crates could be so satisfying? I turned into a demolition addict after realizing:

Object Destroyed XP Gained Emotional Reward
Wooden Gate 12 ”YEAH! TAKE THAT!”
Suspicious Barrel 8 Mild concern about explosions
Decorative Pillar 10 Architectural guilt

Cheesing the System (Don’t Judge Me)

When weapon material farming made me wanna yeet my Switch:

  • Difficulty dial → Very Easy

  • Party size → 3 units max

  • Golden Pinkie Ring on Frederica → Loot pinata mode activated

Suddenly, mock battles became my zen garden. Burning imaginary soldiers to crisp while sipping iced coffee? Don’t mind if I do.

The Art of Strategic Cowardice

Here’s my shameful secret: I’ve surrendered more times than a White Flag convention. Chasing that last enemy for a perfect victory? Not worth watching Benedict get yeeted off a cliff again. Sometimes good enough is perfect.

Final Wisdom from the Mock Battle Addict

  1. Upgrade materials > XP after level 25

  2. Environment destruction = Free real estate

  3. Difficulty settings are suggestions, not marriages

  4. Hughette’s hawk eyes > All archers combined

At the end of the day, these mock battles became my strategy lab – a place to fail spectacularly without consequences. Now if you’ll excuse me, I’ve got some imaginary sandbags to pummel with fire magic. 🧙♀️🔥

CTA: Grab that Golden Pinkie Ring and let’s turn those mock battles into victory parades! Your underleveled squad will thank you later.