Mock Battles: My Secret Weapon in Triangle Strategy
Discover the thrill of mock battles in House Wolffort, where grinding transforms into strategic play and fun tactical challenges await.
When I first stumbled into the smoky tavern of House Wolffort’s encampment, I never imagined Hossabara’s ale-stained counter would become my tactical playground. The mental mock battles – those glorified sparring sessions where Serenoa’s crew beats the stuffing out of imaginary foes – turned out to be my saving grace when the main story missions started throwing level 18 recommended battles at my scrappy level 16 squad.
The Grind That Doesn’t Feel Like Grinding
Let’s get real – grinding isn’t my jam. But these mock battles? They’re like protein shakes for your party – quick boosts without the chore. Here’s why I became addicted:
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🔄 Infinite replays (unlike those one-and-done story battles)
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⚡ XP that actually matters (when timed right)
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🧰 Weapon materials galore (Lionel’s shop prices are highway robbery)
I still chuckle remembering Anna casually poisoning spectral pikemen while Benedict debates hypothetical war strategies. The cognitive dissonance is chef’s kiss.
Unlocking the Fun
Chapter 3 rolls around and suddenly Hossabara’s pouring more than drinks. Her ‘Basic Training’ mock battle in House Wolffort’s hall became my personal dojo. Pro tip: New battles unlock like clockwork with story progress, but sometimes chapters drop two – like tactical Christmas presents.
When the Arena Bites Back
The Forgotten Arena map taught me humility faster than a slap from Erador’s gauntlet. Those ledge battles? Pure chaos. My strategy evolved through multiple faceplants:
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First attempt: ”Spread out!” → Three units knocked into the abyss
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Second try: ”Huddle up!” → Fireball fodder
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Final solution: Hughette’s Shadowstitching + Roland’s pike = Enemy bowling
Environmental Warfare 101
Who knew smashing crates could be so satisfying? I turned into a demolition addict after realizing:
Object Destroyed | XP Gained | Emotional Reward |
---|---|---|
Wooden Gate | 12 | ”YEAH! TAKE THAT!” |
Suspicious Barrel | 8 | Mild concern about explosions |
Decorative Pillar | 10 | Architectural guilt |
Cheesing the System (Don’t Judge Me)
When weapon material farming made me wanna yeet my Switch:
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Difficulty dial → Very Easy
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Party size → 3 units max
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Golden Pinkie Ring on Frederica → Loot pinata mode activated
Suddenly, mock battles became my zen garden. Burning imaginary soldiers to crisp while sipping iced coffee? Don’t mind if I do.
The Art of Strategic Cowardice
Here’s my shameful secret: I’ve surrendered more times than a White Flag convention. Chasing that last enemy for a perfect victory? Not worth watching Benedict get yeeted off a cliff again. Sometimes good enough is perfect.
Final Wisdom from the Mock Battle Addict
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Upgrade materials > XP after level 25
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Environment destruction = Free real estate
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Difficulty settings are suggestions, not marriages
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Hughette’s hawk eyes > All archers combined
At the end of the day, these mock battles became my strategy lab – a place to fail spectacularly without consequences. Now if you’ll excuse me, I’ve got some imaginary sandbags to pummel with fire magic. 🧙♀️🔥
CTA: Grab that Golden Pinkie Ring and let’s turn those mock battles into victory parades! Your underleveled squad will thank you later.