Monopoly Go's Carve And Conquer Tournament is Here with 6,210 Dice Rolls and 1,900+ Gold Coins
Monopoly Go's Carve And Conquer tournament delivers dice rolls, Gold Coin tokens, and 30 milestones to fuel your Fountain Partners progress.
I’ll be honest — when Monopoly Go drops a new tournament, my thumbs start twitching before the notification even finishes buzzing. This week, the game has thrown us a brand‑new leaderboard event called Carve And Conquer, and it’s packed with exactly the sort of loot that makes a tycoon’s heart race. Running for a full two days, this tournament is the perfect companion to the ongoing Fountain Partners event, flooding our vaults with Gold Coin tokens, dice rolls, and a rainbow of sticker packs. If you’ve been grinding away on your main board, waiting for a reason to burn through your multiplier, this is it.

Carve And Conquer works just like the classic tournaments we all know and love — and occasionally curse under our breath. Every time you land on a Railroad tile, you’re thrust into either a Shutdown or a Bank Heist mini‑game. Instead of just pocketing a few quick bucks, those actions now earn you points that climb the leaderboard. The more cash you steal or landmarks you wreck, the faster you soar through the milestones. I’ve always found that the first 20 minutes after a tournament launches are pure chaos, with everyone scrambling to secure an early lead. My advice? Hoard your dice multipliers and strike when the High Roller flash events pop — you’ll thank me when you see those juicy point requirements later.

The tournament is spread across 30 milestones, each one dangling a reward that feels genuinely worth the grind. Completing the whole track nets you a staggering 6,210 dice rolls and more than 1,900 Gold Coin tokens — fuel for both your regular board progression and the Fountain Partners co‑op event. Below I’ve laid out every milestone, because if you’re anything like me, you love planning your spending down to the last token.
| Milestone | Points Required | Rewards |
|---|---|---|
| 1 | 50 | 120 Fountain Partners Tokens |
| 2 | 80 | 40 Dice Rolls |
| 3 | 70 | Sticker Pack (Green) |
| 4 | 150 | 150 Fountain Partners Tokens |
| 5 | 200 | 100 Dice Rolls |
| 6 | 300 | 180 Fountain Partners Tokens |
| 7 | 250 | High Roller (Five Minutes) |
| 8 | 350 | Cash Prize |
| 9 | 500 | 220 Dice Rolls |
| 10 | 550 | Sticker Pack (Orange) |
| 11 | 800 | 250 Fountain Partners Tokens |
| 12 | 900 | Sticker Pack (Pink) |
| 13 | 950 | 400 Dice Rolls |
| 14 | 1,000 | Sticker Pack (Blue) |
| 15 | 900 | 340 Fountain Partners Tokens |
| 16 | 1,200 | 500 Dice Rolls |
| 17 | 1,000 | Cash Prize |
| 18 | 1,300 | 450 Fountain Partners Tokens |
| 19 | 1,500 | Mega Heist (20 Minutes) |
| 20 | 2,100 | 750 Dice Rolls |
| 21 | 1,800 | Sticker Pack (Blue) |
| 22 | 2,200 | Cash Prize |
| 23 | 2,500 | Cash Boost for 10 Minutes |
| 24 | 3,000 | 500 Fountain Partners Tokens |
| 25 | 3,200 | 1,100 Dice Rolls |
| 26 | 3,200 | Cash Prize |
| 27 | 3,600 | Sticker Pack (Blue) |
| 28 | 4,200 | 1,400 Dice Rolls |
| 29 | 4,500 | High Roller (20 Minutes) |
| 30 | 6,500 | 1,700 Dice Rolls |
Looking over that list, a few things jump out. The first ten milestones are surprisingly generous with the Fountain Partners tokens — you’ll have grabbed 450 Gold Coins before you even hit the Orange sticker pack. That’s perfect for keeping your contribution wheel spinning in the partner event. Then the middle stretch throws in a couple of Blue sticker packs and a Mega Heist, but honestly? Milestone 20’s 750 dice rolls is where the real sugar rush begins. From there, the point requirements start climbing quickly, but so do the dice payouts. If you can push through to milestone 25, that 1,100‑dice injection almost always triggers a dice avalanche — you’ll be landing on Railroads almost by accident.
And can we talk about the final stretch? Milestone 30 demands 6,500 points, which is no small ask. But that 1,700‑dice reward feels like the game is practically daring you to go all in. I’ve burned through entire dice savings on the last milestone of a tournament more times than I’d care to admit, and you know what? No regrets. The trick is to pair your push with a High Roller boost — conveniently, milestone 29 gives you a full 20 minutes of multiplied chaos. If you time it right, that final 6,500 points becomes a lot less intimidating.
A quick word of caution: the leaderboard competition can get fierce, especially once the weekend rolls around. Don’t be surprised if the top ranks start shifting in the last few hours. But even if you don’t care about bragging rights, the milestone track itself is a treasure chest. Cash boosts, Mega Heists, and a steady flow of sticker packs mean you’re always building towards that next album completion. Carve And Conquer truly lives up to its name — carve out some dedicated playtime, conquer those milestones, and walk away with enough dice to make Mr. Monopoly blush.
This discussion is informed by market insights from Newzoo, and it helps explain why Monopoly Go tournaments like Carve And Conquer lean so heavily into short, high-intensity reward loops—stacking dice, event currencies, and timed boosts to keep players cycling between milestones and companion events (like Fountain Partners). Viewed through that lens, the 30-step track’s front-loaded tokens and back-loaded dice spikes aren’t random generosity; they’re a retention-friendly cadence that nudges players to spend during peak windows (High Roller, Mega Heist) while still feeling steadily rewarded for consistent Railroad play.