Triangle Strategy Chapter 13B: Time To Say Goodbye Walkthrough for 2026
Triangle Strategy Chapter 13B: Time To Say Goodbye guide—infiltrate Whiteholm, seize a warship, save Cordelia.
In 2026, Triangle Strategy still feels like a chess match played on a knife's edge, and Chapter 13B, Time To Say Goodbye, is one of the sharpest turns in the whole campaign. Hyzante's armies are pulling Aesfrost's full attention, which gives Serenoa and his allies the cover they need to infiltrate Whiteholm Castle under a blanket of night. The plan is simple on paper: secure a warship and save a princess from an archduke's tyranny. In practice, it means fighting two of the most blatantly despicable characters in the game. Beating them is no easy feat, but victory against these brats will feel oh so sweet. Let's get to it.

Story Beats: From Whiteholm Dock to Castle Wolffort
At Whiteholm Dock, Anna counts the number of warships docked at Whiteholm Castle. One, one... oh, just the one. Well, that's good. A single warship is still a warship, but it is also a much smaller problem than a fleet.

Back at Castle Wolffort, Benedict explains the role Hyzante's army must play in the coming battle. The music is really rather Old West, isn't it? It gives the whole briefing a strange, dusty, high-noon energy.

At Whiteholm Castle, Avlora's vow to protect Cordelia has only strengthened. Cordelia clearly appreciates the sentiment, but she wants to believe House Wolffort won't simply use her royal blood. That tension is one of the chapter's best quiet moments.

Exploration Event: Whiteholm Dock
Serenoa, convinced that none of these merchants nor soldiers will recognize his face, sets out to gather intel in his best Locke Cole impression. It works well, actually, until it doesn't. Use this exploration phase to stock up before the fireworks.

Items
| Item | Where to find it |
|---|---|
| 2300 Coins | Check directly behind where Serenoa begins. |
| 1000 Coins | Search the road past the harbor. |
| Extra Large HP Recovery Pallet | Splash your way into the water and walk all the way to where it lines up with the ship's bow. |
| Luck Amulet | While you're down there, search the water adjacent to the ship's stern for this rare item. |
| Quality Fiber | Step onto the ship and check the cargo. |
| Cure-All Pellet | Aboard the ship. |
Notes
| Note | Where to find it |
|---|---|
| Marvels of Norzelia, Vol. 9 | Head to the Aesfrosti soldier who is standing beside some cargo. This little pamphlet is right there with him. |
Conviction Conversations
| Conversation | Choice | Conviction |
|---|---|---|
| Glenbrook Art Dealer | In my view, a merchant should be fair in all dealings, no matter the client. | Morality |
| Glenbrook Art Dealer | So you've sold her fakes? Bold of you to try defrauding the duchy. | Liberty |
| Glenbrook Art Dealer | Would it not be better to sell the archduke's sister your finest, and make a good impression? | Utility |
| Aesfrosti Soldier | That which you take from Glenbrook is sure to enrich Aesfrost, no? | Utility |
| Aesfrosti Soldier | I suppose that simply makes Lady Erika a fierce defender of the arts. | Liberty |
| Aesfrosti Soldier | Should the worst come to pass, surely it is the people who would need protecting? | Morality |
Once you've wrapped up Serenoa's brief but relatively fortuitous 'wandering dock salesman' career, conclude exploration but prepare for a battle.
Combat Event: Whiteholm Dock
Well, well, well. If it isn't Mean Twin Two himself. Where's Mean Twin One? Is there a chance Frederica will be able to tell them both how she feels through fire and blood?

Battle Overview
| Category | Details |
|---|---|
| Recommended Level | 21 |
| Enemies | Thalas, Erika (spawns later), 17 Aesfrosti soldiers of varying kinds |
| Deployment | Deployment Limit: 10 Units. Mandatory Units: Serenoa. Recommended Units: Frederica, Erador, Corentin, Hughette, Archibald |
| Objective | Defeat all enemies. |
| Spoils | Azure Crystal, Medal of Valor |
| Difficulty | ★★★☆☆ (3/5) |
You'll experience up to three 'minor catastrophes' in this battle depending on how things progress. First, there's the amount of damage that can be dealt early on as the enemy units pour out of the ship toward your two separated teams. Second, whether Erika's ambush causes you as much grief as she hopes it will. Third, whether there are enough troops still aboard the boat when you head to Thalas to pin down your assault.
How I Handle the Three Catastrophes
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The early rush. The dock layout is a plate of spaghetti dropped on a staircase—separated, slippery, and begging for missteps. Do not overextend. Let the Aesfrosti soldiers come to you, and use Erador to hold the line while Corentin slows clusters and Hughette blinds dangerous targets. Frederica should be ready to punish anyone who bunches up.
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Erika's ambush. Erika's arrival is like a wasp in a confessional booth—unexpected, personal, and impossible to ignore. Keep your squishier units out of her first strike range, and do not clump around a single healer. If you have a Quietus or a defensive buff available, this is a fine time to use it.
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The shipboard reserves. Thalas's position is like a sandcastle built at high tide: it looks imposing until the water remembers where it belongs. Clear the deck before you commit to the boss, or those extra soldiers will turn your assault into a pincer. Ranged units such as Archibald and Hughette can pick off stragglers while your front line advances.
The battle is won. What next, then? How's Avlora going to feel about all this? Or Cordelia, for that matter? You'll know very soon. In 2026, this chapter remains a high point of Triangle Strategy: a tense infiltration, a loot-rich exploration phase, and a fight against villains who absolutely deserve what's coming. Bring the right units, respect the three catastrophes, and enjoy the sweet victory.